"Flutter or native" comes up in almost every new project. The right answer isn't about the technology itself — it depends on what the product needs to do and how many platforms it has to serve.
When Flutter is the right call
If the app needs to ship on iOS and Android at the same time, on a tight budget and timeline, Flutter saves real time: one codebase, one development cycle, consistent behavior across both platforms. We used it for Rukh Veterans, a product where speed of launch and maintenance mattered more than native-rendering micro-optimizations.
When native development is worth it
If the app depends heavily on platform-specific capabilities — deep camera work, real-time audio, specific system integrations — native Swift or Kotlin gives direct platform access without an abstraction layer. Native is also worth considering when the app needs to feel "100% iOS" or "100% Android" down to the small animation details.
Performance in practice
For most business apps, the performance gap between modern Flutter and native code isn't something a user will notice. It becomes noticeable in heavy scenarios: 3D, complex video processing, high-FPS games.
Cost of ownership
This is where Flutter tends to win over time: one team, one release cycle, less duplicated bug-fixing across platforms. If you don't have the budget for two separate teams — iOS and Android — that meaningfully lowers long-term maintenance cost.
Our approach
We don't stick to one technology on principle. We pick the stack for the specific product, audience and budget — and we say so honestly if a direction is going to cause problems six months down the line.